Prophouse for architecture & visualization

Every model you've
ever bought.
Findable again.

Vis teams accumulate decades of furniture, entourage, materials, and HDRIs across project drives. Prophouse catalogs all of it and answers to plain English or a reference photo, the way you actually remember assets.

drop folders watching · 19 formats cataloged · searchable by sight

01Search by sightreference in · 4 matches · ranked
search by image · reference in → 4 visual matches

Describe it, or just show it.

The client circles a chair on a mood board. Somewhere in your archive is the model that matches, filed under a name nobody remembers. Drop the image in and Prophouse finds it by looking, then browses more like it with your filters still applied.

Plain English works the same way: "walnut credenza," "rattan pendant light," "wet cobblestone." The library is useful before anyone spends a week cataloging it.

02Drop folders19 formats · on your machine

Point it at the archive drive. It files itself.

Add a drop folder and anything that settles there is cataloged: hashed, previewed, and staged for the library, with thumbnails and metadata generated on your machine. Models get orbiting turntable previews, textures get faithful renders, and it all becomes searchable by sight.

It reads what your pipeline already produces. FBX, OBJ, and glTF for models; EXR, HDR, TIFF, PSD, TGA, and DDS among eleven texture formats; WAV and three more for audio. Nineteen formats in all, straight from disk.

An asset read at ingest: a mesh from City Streets Vol.1 with its bounds framed and 96,408 triangles, 7 meshes, 14 textures, and 27 objects at 38.4 MB called out, moving through scan, embed, and index.
at ingest · scanned, embedded, indexed · searchable by sight
03Duplicatessame chair · 3 copies

You own that chair three times.

Bought for one project, copied to the next, bought again by someone who couldn't find the first copy. Prophouse compares every asset by sight and flags the same model wherever it hides: across packs, across projects, across the drives of people who left. The duplicates surface side by side, with everything that uses each copy listed. You decide what stays.

04Sign-offrev 3 → rev 4 · approved
Review roundLobby_Hero_Chair · rev 3
D. ReyesMon 10:12in review

Requested review on revision 3.

M. OkaforMon 14:30changes requested

Fabric reads too glossy in the hero shot. Marked the highlight.

pin #1 · on the model · camera saved
D. ReyesTue 09:05rev 4 pushed

Roughness up, sheen pulled back. Re-requested.

M. OkaforTue 09:41approved

That's the one.

Approval lands on the revision, in writing.

Request review and every response comes back in one round: approved, changes requested, and exactly which revision the verdict applies to. Spin the textured 3D model in the browser, draw on a render with pen, arrows, boxes, and text, or pin a note to a spot on the model with the reviewer's camera saved, so you see the sheen they saw.

@-mention a colleague and it reaches their inbox and their desktop. Every version of an asset is kept, restoring an older one takes one click, and "what did the client approve" always has an exact answer.

05Work under NDAbehind your VPN · air-gapped

Some projects can't leave the building.

Government buildings, datacenters, stadiums: work where the assets and even the project's name sit under NDA. Run Prophouse behind your VPN or air-gapped on your own hardware, and licensed IP never leaves your network.

Teams without those constraints take the hosted version and never think about servers. The library works the same in every deployment, and the desktop app keeps a local working copy either way. How studios run it →

06On site, on the trainlocal copy · syncs back

The library travels.

The desktop app keeps a local copy that answers offline: browse, search, and stage work from a site visit or a client meeting, and it syncs itself when you're back. An optional on-device index answers meaning and image searches against local files, with nothing uploaded anywhere.

For real-time work, the same catalog has an Unreal Engine 5 plugin: search from a panel in the editor and import a model with every material and texture attached, in one click. See the editor workflow →

local library · offline · on-device semantic index
07Under the hood4 figures

Built for the archive you actually have.

19

file formats cataloged with previews, generated on your machine

11

texture formats, including EXR, HDR, TIFF, and PSD

20

reviewers per round, each verdict pinned to the exact revision

$0

to move assets in or out, on every plan

08Early accessprivate testing

Put your archive through it.

Leave an email and we'll send a seat when the next batch opens. Point a drop folder at one project drive and see what ten years of purchases look like when they're searchable.