Asset registry · cloud or self-hosted · Unreal Engine 5

Everything your studio
ever bought or built.
One search away.

prophouse puts it all in one catalog the whole studio can reach. Every entry is versioned and owned by someone you can ping. Search by what things look like, drag them into Unreal.

Real footage. Assets shown are third-party marketplace props from a demo library, for illustration only — prophouse catalogs assets you own; none are included or resold.
Studio library 2,418 assets · 61 packs · 9 seats
Example asset records
AssetTypePackVerTags
SM_Warehouse_Crate_01StaticMeshIndustrial Kitbash Vol.2v4nanite hero-prop
MI_Concrete_Wet_02MaterialSurface Libraryv2wet
SK_Worker_Male_ASkeletalMeshCity Crowdsv1rigged
BP_Door_SlidingBlueprintInteraction Kitv7deps: 3
T_Rust_Normal_4KTexture2DSurface Libraryv14k
NS_Dust_MotesNiagaraAtmos FXv3gpu
Your originals

The expensive assets are the ones you made.

A pack can be bought twice. Three weeks of an artist's work can't. That work is sitting in an old depot, on one machine, or in the head of someone who left, and every new project starts without it.

Publish your originals to the same catalog as your packs. New project, day one: ten years of your own work in the search results.

Unreal plugin

The library, inside the editor.

Install the plugin and the catalog shows up as a panel in UE5. Drag an asset into the level and prophouse pulls it down with everything it depends on, wires up the references, and leaves your content folder tidy.

It syncs both ways. Publish a mesh from the editor and it lands in the catalog under your name, versioned, ready for whoever needs it next.

prophouse · UE 5.5synced
> import SM_Warehouse_Crate_01
resolving dependencies 11 objects
fetching 6.1 MB
writing /Game/Props/Industrial/
rewiring references ok
imported in 2.4s · 0 errors
Pack intakeIndustrial Kitbash Vol.2
> ingest fab://industrial-kitbash-v2
unpacking 1.2 GB
found 214 assets · 61 meshes · 88 textures
mapping dependency graph
generating previews 214/214
embedding for search 214/214
catalogued · searchable by sight
Packs

You bought the building.
You needed the mug.

Point prophouse at a Fab pack and it unpacks it, walks every asset inside, maps what depends on what, renders previews, and embeds every one of them for search. Hand it a whole pack and get back a catalog you can search in plain English, in about four minutes.

After that, nobody imports a whole pack to place one prop. Search for the mug, drag it into the level, and prophouse brings the mug's materials and textures with it. The other 213 assets stay on the shelf until something needs them.

MCP

Agents shop here too.

The catalog speaks MCP. An agent blocking out a level asks for a weathered streetlight under 5k tris and gets the right mesh with everything it depends on, even when the file is named SM_Prop_04. Agents reason in concepts; the index answers in assets.

It works for people too. Point your assistant at the library and it fills a set, hunts variants, or preps imports while you stay in the editor. Tenant-scoped, authenticated, and on every plan.

Agent sessionMCP · tenant-scoped
> search "weathered streetlight" · max 5k tris
2 matches · 38ms
SM_Prop_09Dockside Props4.2k
SM_Lamp_DCity Streets Vol.13.6k
> pull SM_Prop_09
resolved 7 objects · 3.8 MB · refs rewired
Early access

Start your next project
with everything you've ever made.

prophouse is in private testing with a few studios. Leave an email and we'll send you a seat when it's ready for production work. Larger studios can ask about a self-hosted pilot now.